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Hog rider deck
Hog rider deck







hog rider deck

If they don't split up they still can take out the Wizard, but all the Barbs will be at low health. You have to place the Barbs right on top of the Wizard so the Barbs split up around the Wizard so the Wizard can't hit all the Barbs at once. They only are good if placed right and it can sometimes be hard. Barbs are a really good counter to Giant + Wizard pushes or any tank + Wizard push. Barbarians: Barbarians are the main defensive card in this deck. They can be used to stop a heavy but slow to hit troop on defense and can do some chip damage behind a mini-tank troop. Spear Goblins: Spear Goblins are good offense and defense troops. Baby Dragon: Baby Dragon can be used as a reinforcement troops to the Hog, or can be used in replacement of Arrows if you have used your Arrows and not cycled back yet.

hog rider deck

Arrows: Arrows is the only spell card in this deck and is used to take out cards like Minion Horde, Skeleton Army, Goblin Barrel, etc. Goblin Barrel is most effective directly on the tower, but you could put the Goblin Barrel on an Elixir Collector or other buildings types. Goblin Barrel: Goblin Barrel is the second main offensive card. The Hog can easily get one to two hits if the opponent has played defensive troops not defensive buildings. Deck Information Deck Created by: kavishkabartlett Minimum Recommended King Level: 4 Maximum Recommended King Level: 13 Arena Required: Spell Valley (Wrong?) Average Elixir Cost: 3.5 (Wrong?) More Statistics: Go to Deck Builder Card Roles Hog Rider: This is the main offensive card.









Hog rider deck